Version 1.3
MMO Simulator Online » Devlog
MMO Simulator 1.3 is out!!!!! A relatively small update, but a lot of foundational work has been done behind the scenes in preparation for future updates!
Pet Re-works:
A number of pets have seen changes in order to keep them competitive with other, more powerful pets. This is the first in a few waves of pet updates, leading up to the Pet Arena update.
- Enchanted Tome has been completely changed. It will now have a chance to reduce the timer on Random Events whenever you fill the progress bar. Similar to the Ice Ravager, this time reduction changes based on what zone you are currently in, and gets better as you delve into higher level zones.
Zone | Time Reduction |
Hills, Forest, Lake, Desert, Volcano, and Void | 0.25 seconds |
Tower, Citadel, and Sanctum | 0.5 seconds |
Woodlands, Meadows, Quarry, and Mana Fields | 1.5 seconds |
Frigid Throne | 2 seconds |
Noxious Spire | 4 seconds |
Ancient Rise | 7 seconds |
- Gathering Pets (Beaver, Mana Sprite, Squirrel, and Rock Golem) can now activate regardless or your zone, and have had their resource amounts tweaked. These pets will grant roughly ~55% of your power in resources, but your current zone applies a multiplier to this number.
Zone | Multiplier | Average Yield |
Hills, Forest, Lake, Desert, Volcano, and Void | 0.2x | 11% of your power |
Tower, Citadel, and Sanctum | 0.4x | 22% of your power |
Frigid Throne, and Noxious Spire | 0.8x | 44% of your power |
Ancient Rise | 0.9x | 49.5% of your power |
Woodlands, Meadows, Quarry, and Mana Field | 1x | 55% of your power |
As a general rule, this can be remembered as: The longer an area takes to grind, the better their power. In a future update, Arcane Wisp will be changed along with Rituals, and potentially Treant
Major Feature Updates:
- None
Minor Feature Update:
- Added the 4 remaining pet sprites (Bunny, Dragon, Squirrel, and Penguin).
- Added Title icons to the boss screen, and also re-factored the code that checks if trophies are obtained. This will have a small positive impact on performance.
- Added additional Steed Feed buy options for 100k, 1m, and 10m.
- Added additional Dungeon Key buy options for 100, 500, 1k, and 5k.
- Dungeon Key buy buttons will now fade out if you cannot afford the chosen quantity.
- Added additional Loot Log filtering for new pets, duplicate pets, and titles.
- Added a confirmation button to the Crucible.
- Added a new random event "A Chill Race".
Tweaks:
- Recoloured the Grind Bar while in the Sanctum to more accurately match the colour of Gleaming Gear.
- Smoothed out the Penguin's Sliding animation.
- Made Desert, Volcano, and Void cheaper to unlock (50% of original price).
- Continued improvement of UI in various areas.
- Removed text-dump when facing a boss.
- Resources will now show in the trillions (suffix 't') when above 10 trillion.
- Quest window has been tweaked in preparation of the future Quests Update.
- The Greetings Window will no longer appear after ascending.
Bug Fixes:
- The Crucible, Store, and Boss menu can no longer be opened by the main screen shortcuts while the Loot Log is expanded.
- Favourite Pets will will now order themselves correctly in the Favourite Pet menu.
- Boss fights will no longer soft lock themselves if you close the game mid-fight
- Omen Mounts should no longer randomly disappear
- The Title List will now appropriately refresh when opening the Profile Menu.
- Bosses will now illuminate the correct number of Sigils.
Known Bugs:
- Scrolling profile and loot log on android are a bit painful
- Auto-clickers have temporarily been limited to 60 clicks per second while I investigate an issue
Minor Patchnotes:
- 1.31 (25th Aug): Fixed a bug that caused herbs and ore to not display correctly
- 1.32 (25th Aug): Fixed a bug that caused bosses to not display correctly
- 1.321 (26th Aug): Deployed an update with some backend changes to accounts, and a fix to steeds displaying incorrectly
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MMO Simulator Online
Simulate the experience of the endless MMO grind!
Status | In development |
Author | Dippyy |
Genre | Role Playing |
Tags | Godot, Idle, Incremental, MMORPG, Retro |
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